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Collaborative game-based learning experience

Explorers Club

A fast-paced collaborative icebreaker that turns the opening of an adventure-themed leadership program into a shared mission.

Explore capabilities + methods
The Explorers Club card system arranged around an open wooden case.
The complete game system combines supplies, actions, challenges, and map pieces.
Audience + business context

Participants entering an adventure-themed leadership program who needed to become an active, communicating team quickly.

Ryan's contribution

Ryan led the learning-game concept, experience design, mechanics, visual system, and integration of the physical kit with mobile instructions.

Collaborators: Designed for facilitators and program leaders who carry the experience into the broader leadership program.
Observed evidence

Evidence is based on participant behavior visible during play—communication, movement, resource sharing, and cooperative problem-solving—not a longitudinal performance measure.

Primary practice: Learning products

The challenge

The program needed an opening experience that did more than introduce the theme. Participants had to move quickly from arriving as individuals to communicating, sharing resources, solving problems, and working as a team.

Constraints

The opening had to involve up to eight people at once, avoid passive turns, establish the theme quickly, and deliver instructions at the point of play.

The response

Ennovation Group designed Explorers Club as a fast-paced cooperative tabletop game. Teams of up to eight search for supplies, complete individual and group challenges, and recover 12 map pieces that reveal the club’s secret location. There are no turns, so everyone participates at once and success depends on communication, coordination, and shared problem-solving.

Behind the workExplore the technologies, methods + capabilities used in this projectClick to reveal the tools and thinking behind the experience.

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Capabilities demonstrated

Select a capability to see how it was used, then tell us if your team needs it too.

How it was made

Technologies + methods

Tools, technologies + formats

Tabletop card game7tapsQR + NFCMobile instructionsAdobe Illustrator

Learning methodologies

Game-based learningExperiential learningCollaborative problem solvingSimultaneous play

Why this format

Simultaneous cooperative play was used so the group could not succeed through one dominant participant or a sequence of individual turns. The experience makes communication and resource sharing necessary from the first minute.

What was created

  • Adventure-themed card kit with supply, action, challenge, and map cards
  • Simultaneous play for teams of up to eight
  • Individual and whole-team challenges
  • Twelve-piece map that reveals the Explorers Club location
  • Mobile instructions delivered through 7taps microlearning
  • QR code and NFC access at the point of play

What we observed

The game gets people talking, moving, sharing resources, and solving problems within minutes. It establishes the adventure theme, raises the energy in the room, and gives facilitators a productive foundation for the leadership work that follows.

Ennovation Group

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